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This game was created as an experimental prototype by a two-person team for The EkStep Foundation. The purpose was to make a game that would be appealing to children and also allow us to study the attention span of children and discover patterns that will help improve focus.

 

The features of the game include:

  • Gathered data related to player decisions and fed collected data into the telemetry model implemented in the back end

  • Procedural gate generation and customizable parameters such as speed and frequency to adjust difficulty progression

  • Code optimized to run smoothly on touch screen devices with different specifications

Addititonal Link

Platform

Android

Gameplay

The player must simultaneously drive the red car and the blue car and guide them through their respective coloured gates to gain points, with only one car occupying a lane at a time. However, guiding a car through the wrong gate will cause the player to lose points and crashing into a wall will cause the player to lose a life. Once all 3 lives are lost, the game is over.

Programming | Design

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